ChaosRenegade22 wrote: ↑06 Feb 2020 10:39
Is there anyway to dump digital content for Xbox One yet? I have a whole libary I'd like to work on if possible.
There is in fact. But the data is encrypted, but probably not encrypted per-console or per-account, so it may be reasonably easy to get the keys in the future.
If NXDumptool is launched from emuMMC, can content installed in sysNAND be dumped?
One of my units got banned recently, don't want the other be banned too
Please can someone verify what if done is correct. redumped yoshis crafted world on switch and got card_key_area.bin, then i paded out the last row with 0, please check those files
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Bumpfi wrote: ↑19 Jul 2020 06:50
Please can someone verify what if done is correct. redumped yoshis crafted world on switch and got card_key_area.bin, then i paded out the last row with 0, please check those files
That's not correct. I've attached what you should have ended up with.
Easiest way to do this is to create a new file, do Edit>Insert Bytes>Bytecount 1000 (hex)>Hex values 00>OK. Then go to the start of the file (offset 0) and copy and paste (Edit>Paste write / Ctrl-B) the dumped key area data.
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Bumpfi wrote: ↑19 Jul 2020 06:50
Please can someone verify what if done is correct. redumped yoshis crafted world on switch and got card_key_area.bin, then i paded out the last row with 0, please check those files
Bumpfi wrote: ↑19 Jul 2020 06:50
Please can someone verify what if done is correct. redumped yoshis crafted world on switch and got card_key_area.bin, then i paded out the last row with 0, please check those files
Do you know if next version of NXDumptool will automatically dump everything toghether?
Seems too tedious to redump all the games doing all the "append key area" thing.
Bumpfi wrote: ↑19 Jul 2020 06:50
Please can someone verify what if done is correct. redumped yoshis crafted world on switch and got card_key_area.bin, then i paded out the last row with 0, please check those files
Do you know if next version of NXDumptool will automatically dump everything toghether?
Seems too tedious to redump all the games doing all the "append key area" thing.
I think that feature will be added. But I think it might be too much hassle to have to re-do all the dumps. I think it'd just be better to dat the key data as a seperate file. I've updated the dumping guide again and asked xuom2 to revert marking all the dumps as bad.
Do you know if next version of NXDumptool will automatically dump everything toghether?
Seems too tedious to redump all the games doing all the "append key area" thing.
I think that feature will be added. But I think it might be too much hassle to have to re-do all the dumps. I think it'd just be better to dat the key data as a seperate file. I've updated the dumping guide again and asked xuom2 to revert marking all the dumps as bad.
I see.
I tested yesterday your script with my Romancing SaGa 3 dump.
I dumped the key_area.bin and then combined both .bin and .xci files with your script.
Also tried manually filling the key_area.bin file with lots of 00 until it was 1x1000 and manually inserted it at the beginning of the .xci file.
Both final .xci files were identical, same hashes.
So not much to worry about, since anyone can combine a valid key_area.bin with an exisitng dump of a game and get the new hashes for it.
Edit:
Now I'm wondering... are there any other areas in the carts that still are inaccessible?
I've reversed-course again and decided that the key area data should be hashed as a seperate file - this'll be much less of a hassle and people can always combine the XCI+key area if they want.
There is possibly a field containing the decrypted cart communications title key, but its not clear. But than can be derived from the key area data, so that's not something people need to worry about for now (especially as there is no way to dump it directly yet).