Psychofox11 wrote: 23 Jan 2024 23:22
These are all great questions haha. I have many of the 'hush hush dont say anything for a while' releases from some of the secret clubs, especially for Colecovision. And yeah sometimes I don't know if it is pirate or not but at least it isn't licensed by the console maker and I'd be good to call them aftermarket. I'm not sure if my Masters of the Universe says 'not for resale' but I doubt it as it isn't from AtariAge.
Especially as some games are like "definitely don't tell anyone about this" while others that have big names on them are on their front page at times. I think marking it Aftermarket at a minimum is good, we can always update later just like we do when we find out a hash is bad.
Of course some guidelines to getting it as right as possible to begin with would be good!
People post many of the "secret" club titles on YT, AA or ebay. Eventually the rest of us learn what they are (more quickly).
And Coleco publishers don't seem to mind openly using company logos without permission.
https://forums.atariage.com/topic/30167 ... nt=4458239
retroillucid wrote:
Just like all the other prototypes we have preserved in the past,
The He-Man and Masters of the Universe ROM is also released to the public! (*Not for Resale!)
Because all prototypes must be shared with the community!
The MAME folks disagreed because it's "another defaced prototype".
Richard Shands wrote: 26 Jan 2024 23:49
The argument from collectorvision was that they wanted to only sell it to recover the cost of buying the rom.
if that was the case, they "obtained" it from either BSR Steve, which I find unlikely, or the NVGM. Then why did they acquire it for free then sell it for at least two years? This proves them as liars and cheats all under the protection of Atari Age and a Canadian Border.
You talk about or challenge collectorvision on anything and you get banned. At least 11 Coleco programmers have been thrown off Atari Age seen with my own eye's. God help you if you talk about the lies, flaws or unlicensed components concerning the Phoenix or Super Game Module.
AA staff are likely involved with these projects or close friends. Censorship or protection depending which double-edged dangerous side you fell on.
Richard Shands wrote: 26 Jan 2024 23:49
Either way, I have no problems donating my working version as long as MATTEL doesn't come after me like they did collectorvision.
Coleco litigious history
http://nerdlypleasures.blogspot.com/201 ... -with.html
Factor 5 tracked down the buyers / sellers of the Indiana Jones Megadrive prototypes. Threats of unauthorized ownership or something tangential, so we're likely never going to see that dump.
If you make an xdelta or diff file between the "revisions", how much actually changed between 1-2, 2-3, 3-4? I have to wonder if it's possible to "guess" enough of the bytes that were mangled or bugfixed between Proto3 and Proto4. Or at least use 3-AA to restore the real 3. Hackers could patch off the AA release - the less content you need to share, the lower your liability. IPS patches are a legal grey area, depending if any copyrighted content is in the file itself.
I should probably zip up after this.
EDIT:
Richard Shands wrote: 26 Jan 2024 23:49
I would really like to know where you got it because I have the only complete working version on the planet.
Purely guesses.
How many unknown parties were shown the proto copies?
- Testers
- Artists
- Marketing
- Other Blue Sky team members
- Mattel ?
- Saved on company hdd and forgotten ?
- CES ?
- Parties ?
- GDC ?
- Stolen ?
- Research material for MOTU II ?
- Other unknown contractor from Mattel ?
- Assuming not anyone from Coleco ?
I know nothing about the business side of video games, so just curiosity as an outsider.