Ok, I think this is the day we should really consider having a separate dat for betas/protos/unls.
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Re: 1024 new protos \ gigadeath on 24th February 2008, 09:20 wrote:
Anyway, even if they're all good (which is all but sure after the Aero the Acro-Bat debacle), I won't add 13 different protos of Mighty Morphin Power Rangers or Star Trek. If the rules will be changed, then I'll gladly put them in an alternate dat, if not, it's up to ElBarto, I won't do it for sure. The dat would be a joke that way. Spending time for jokes is not my idea of a hobby.A lot of this stuff seems pretty flaky. Sizes like 901KB, 503KB, 3018KB. Probably lots of over dumps, under dumps, bad dumps, and maybe some source code builds.
Many of the protos are pretty interesting though. Especially unreleased games. It's a good collection.
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Re: 1024 new protos \ generalleoff on 24th February 2008, 09:34 wrote:
I wouldn't put it all in the dat either. I move the betas and protos form all the no-intro dats into sub folders anyway. If I learned anything working on NSRT with nach and when me and a guy named manliodp where cleaning up NES before no-intro made a dat it's that in many cases whats marked as beta is actually nothing more then a bad dump. The same goes for a lot of games marked as alts. Odds are it was Cowering that first listed it as beta/alt 10 years ago for goodtools and cuz back then all we could do was guess it just stuck. Thank god people finally realized redumps are the proper way to go.
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Re: 1024 new protos \ eke-eke on 24th February 2008, 10:02 wrote:
The original rom files were splitted into several parts (they were meant to be burned on eproms), drx and his mates work a lot to put everything together in binary files.A lot of this stuff seems pretty flaky. Sizes like 901KB, 503KB, 3018KB. Probably lots of over dumps, under dumps, bad dumps, and maybe some source code builds.
Many of the protos are pretty interesting though. Especially unreleased games. It's a good collection.
All these things come from sega developpers so these are mostly source code builds used for beta testing before official release... but there are also a few unreleased proto

Maybe it's time, as you said, to make a separate dat for unreleased prototypes /beta builds and keep only commercial cartridges in the main one
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Re: 1024 new protos \ gigadeath on 24th February 2008, 10:14 wrote:
Nobody is questioning drx and his hard work, it's simply time to stop pretending it's correct to shove in the same dat proper verified dumps from licensed games together with manually assembled binaries, guessed betas and basement unlicensed hackjobs.The original rom files were splitted into several parts (they were meant to be burned on eproms), drx and his mates work a lot to put everything together in binary files.
All these things come from sega developpers so these are mostly source code builds used for beta testing before official release... but there are also a few unreleased proto![]()
Maybe it's time, as you said, to make a separate dat for unreleased prototypes /beta builds and keep only commercial cartridges in the main one
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Re: 1024 new protos \ tetsuo55 on 24th February 2008, 10:21 wrote:
imho only proto's, beta's and demo's of which no final release was made should be included in the main dat, although currently every verfied version should be in the dat.
Personally i only use the 1g1r sets, so i hardly have any proto's and beta's and when i do i only have the newest version
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Re: 1024 new protos \ Yakushi~Kabuto on 24th February 2008, 16:21 wrote:
Quoting hidden palace:
Again, we have a case of binaries that were not dumped from carts. We should not include what doesn't come from EPROM in my opinion. A split dat isn't an option either.I've worked on getting this lot built and packed for the past seven days -- it was a hefty task. Many of these came in weird formats, many were passworded/encrypted, and it was a lot of manual work.
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Re: 1024 new protos \ LocalH on 28th February 2008, 07:51 wrote:
Who cares if they did not come from carts? This is a release of an official SEGA archive. There are absolutely NO hacks to any of the ROMs. These proto builds likely do not exist on cart anymore (they were pretty much used for testing purposes internally). Many of the original files that drx received were in split format intended for burning to EPROM.
"manually assembled binaries, guessed betas and basement unlicensed hackjobs."? Guessed betas? Basement unlicensed hackjobs? Where the hell did you get that from? So drx took EPROM images and combined them for the equivalent of flat binary dumps that you'd get if they were on cart. That doesn't make the ROMs any less valid and authentic. These are EXACTLY what you are looking for - authentic unmodified ROMs. Let me ask you - do you have the later Sonic 2 prototype (also known as the famous "Simon Wai" proto) in the dat? If so you better get rid of it because it's not known if it was hacked or not (since the SEGA screen doesn't appear on boot).
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Re: 1024 new protos \ gigadeath on 28th February 2008, 10:24 wrote:
Thanks for letting me know. I'll remove the later Sonic 2 beta.Who cares if they did not come from carts? This is a release of an official SEGA archive. There are absolutely NO hacks to any of the ROMs. These proto builds likely do not exist on cart anymore (they were pretty much used for testing purposes internally). Many of the original files that drx received were in split format intended for burning to EPROM.
"manually assembled binaries, guessed betas and basement unlicensed hackjobs."? Guessed betas? Basement unlicensed hackjobs? Where the hell did you get that from? So drx took EPROM images and combined them for the equivalent of flat binary dumps that you'd get if they were on cart. That doesn't make the ROMs any less valid and authentic. These are EXACTLY what you are looking for - authentic unmodified ROMs. Let me ask you - do you have the later Sonic 2 prototype (also known as the famous "Simon Wai" proto) in the dat? If so you better get rid of it because it's not known if it was hacked or not (since the SEGA screen doesn't appear on boot).
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Re: 1024 new protos \ Yakushi~Kabuto on 28th February 2008, 12:33 wrote:
To me it does matter. Every game has potentially dozens and dozens of internal builds. We can not be bothered to include them all. If we don't put a limit, we will keep including countless dupe junk to our database, I'm sure people who use our database don't want that (or they'd use goodgen) so there ought to be a limit and, IMHO, that limit should be whether they were dumped from a PROM by a trusted dumper or not. If they don't meet these criterias, it's just junk kiddies roms as far as I'm concerned, and I thought our project was about preservation of the real deal.Who cares if they did not come from carts?
No, it's neither a release nor official. It's stolen material from a company with code that was not supposed to be used by non-devs.This is a release of an official SEGA archive.
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Re: 1024 new protos \ resxto on 28th February 2008, 13:25 wrote:
Only include what's on cart.
I mean, of course several protos are interesting, but what's the actual sense of including them? It's the same as artworks or concept scetches or a storybook from a movie. Nice for some, but nothing relevant in terms of preservation.
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Re: 1024 new protos \ gigadeath on 28th February 2008, 13:36 wrote:
It's not that we don't like what DRX has to offer, but a line has to be drawn at some point. There are other projects including each and every file (file, not dump) for a system.
No-Intro should not duplicate the "all-in" philosophy, being born for the exact reason of contrasting that tendency. A dat where for every official releases there are 10 prototype builds is not a valid goal.
These files won't be lost anyway, the community supporting them is strong and it has its own distribution channels.
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Re: 1024 new protos \ Zocker on 28th February 2008, 13:47 wrote:
I don't quite understand. If you talk about code that was not meant for the public, why include betas etc. then? Could you ever officially, i. e. legally buy a non-final version of a game somewhere?No, it's neither a release nor official. It's stolen material from a company with code that was not supposed to be used by non-devs.
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Re: 1024 new protos \ Blade Arts on 28th February 2008, 14:06 wrote:
He said they aren't official nor released, he never said that's the reason why they should be excluded. He mentioned why they should be excluded in the part of the quote you deleted: dumped and trusted.I don't quite understand. If you talk about code that was not meant for the public, why include betas etc. then? Could you ever officially, i. e. legally buy a non-final version of a game somewhere?
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Re: 1024 new protos \ Zocker on 28th February 2008, 15:31 wrote:
So Beta A is on a cart, Beta B not. This means, A will be datted, B not. Right? (If dumped from a trusted source, yes. But this aspect is irrelevant regarding my question anyway. Just want to get the logic behind.)He said they aren't official nor released, he never said that's the reason why they should be excluded. He mentioned why they should be excluded in the part of the quote you deleted: dumped and trusted.