Just as a heads-up - starting next Sunday I'll be out of town for 2 weeks, so if you get around to assigning numbers the second half of next week, I won't be able to get to em for another couple weeks...
Please note, due to emulator's bug (ideas), not all shots were taken. The missing are reported with empty text files, for example: "1254 - no title.txt" & "1254 - no ingame.txt"
Feel free to post the missing shots.
In order to take a coherent set of shots, i write here few rules.
I recomment any collaborator to check my set and replace what does not follow the rules.
Title shot
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The best, when possible, is taking the screenshot where the title's logo is visible in one of the two screens.
In the other screen the "press start" / "tap screen" / etc. instruction should be visible.
If the string blinks, the frame where it is visible should be taken.
If there is no "press start" string, the main menu and the language selection (in this order) are accepted.
If there is no title's logo screen at all, the copyright screen is accepted.
If the game is a pack with more titles, the title selection screen is accepted.
If the game asks you for the name of the player, choose "AAA".
If the game asks you for the language, choose English, or another language following our convention's order.
In-Game shot
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The best is taking the shot of the typical in-game action: no introductions (video or with game engine), no tutorials.
For example, if the game is a card game and you have to move the character in the streets of the city, the walk of the character is not the real action: you have to shot a moment of the card battle.
The first level of the action is accepted, there is no need of playing the whole game.
If the game is a pack of more titles, a shot of any title is ok.
If possible, take a shot where the most minor text is visible.
For example in a rpg game, if the character is reading a text on a wall, don't take the shot, but wait until the text disappears.
If possible, no shots with introduction text on screen, like "START!" "Fight!" etc.