Issues with recent DAT updates

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Gefflon
Datter
Posts: 57
Joined: 07 Oct 2008 13:08

Re: Issues with recent DAT updates

Post by Gefflon » 21 Oct 2018 18:13

Sony - PlayStation Vita (VPK):
Amazing Spider-Man, The (USA) (b) was renamed to Amazing Spider-Man, The (USA), but the file inside is still Amazing Spider-Man, The (USA) (b).vpk -- problem with the (b) tags in archive names?

Some duplicate games:
Sony - PlayStation 3 (PSN) (Encrypted)
Dead Nation (Asia) (v1.08) (Update)
PixelJunk Eden (Asia) (v2.00) (Update)
PixelJunk Monsters (Japan) (Demo)


Sony - PlayStation 4 (PSN) (Encrypted)
Nioh (USA) (Demo)

Sony - PlayStation Vita (PSN) (Encrypted)
Destiny of Spirits (Europe)
FIFA 15 (France)
Mutant Mudds Deluxe (USA)
Puyo Puyo Tetris (Japan)


Nintendo - Nintendo 3DS (DLC) (CDN)
000480044b345145
000480044b374145
000480044b374345
000480044b393545
000480044b453945
000480044b494945
000480044b4f4b45

Nintendo - Wii (DLC) (WAD)
Battle Lode Runner (Japan) (PCE) (Virtual Console)

Please fix. Thank you! :)

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xuom2
High Council
Posts: 743
Joined: 22 May 2008 18:45

Re: Issues with recent DAT updates

Post by xuom2 » 21 Oct 2018 19:25

VITA: fixed.

WII DLC: fixed.

scorp256
Posts: 27
Joined: 26 Jul 2018 13:55

Re: Issues with recent DAT updates

Post by scorp256 » 04 Nov 2018 13:15

z010 - LEGO City Undercover - The Chase Begins (USA) (Demo) (Kiosk) is absent in decrypted 3DS.

xuom2, could you do something with this? As I thought problem with absent decrypted files was solved for old ones and new ones should be always good - but I was wrong it seems... Maybe you can do some sort of check to ensure both encrypted and decrypted are present before save (or something along these lines)? As really I do not feel safe anymore using decrypted dat because of such discrepancy...

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xuom2
High Council
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Joined: 22 May 2008 18:45

Re: Issues with recent DAT updates

Post by xuom2 » 05 Nov 2018 06:39

It was the last one (there is a tool to check the missing data: Search / Reports / #9).
I think it was added directly without Decrypted data.

Added, thanks.

Pit64
Posts: 13
Joined: 08 Jul 2008 01:26

Re: Issues with recent DAT updates

Post by Pit64 » 08 Jan 2019 14:32

Pit64 wrote:
12 Oct 2018 17:03
I have an issue with 2 dats since some days (maybe a recent upgrade), the DS and N64 ones.

When I download them, they are named like this:
  • Nintendo - Nintendo DS (Decrypted)
  • Nintendo - Nintendo 64 (BigEndian)
But when they are imported into clrmamepro, they appear like this:
  • Nintendo - Nintendo DS Decrypted
  • Nintendo - Nintendo 64 BigEndian
And since the same time, for those 2 dats, when thee is an update, they don't appear as updated in the WWW Mode (profile.xml) feature and I need to compare manually they last update date/time.
The same thing is actually happening with "Wii (Digital)", which, once downloaded, is labelled "Wii (Digital) (WAD)". Thank you for fixing this :)

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xuom2
High Council
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Joined: 22 May 2008 18:45

Re: Issues with recent DAT updates

Post by xuom2 » 19 Feb 2019 19:31

Wii (Digital) doesn't appear in profiler

Pit64
Posts: 13
Joined: 08 Jul 2008 01:26

Re: Issues with recent DAT updates

Post by Pit64 » 19 Aug 2019 19:41

https://datomatic.no-intro.org/index.ph ... =52&n=2852

There is some issues with that entry:
  • There is a non-authorized character in the name (é)
  • No region in name (Spain) with double (N64) instead
Thank you for this fix :)

Pit64
Posts: 13
Joined: 08 Jul 2008 01:26

Re: Issues with recent DAT updates

Post by Pit64 » 04 Feb 2020 12:06

Yay, it's me again :D

It seems the dat for Wii U Digital CDN can't be downloaded and produced an error message about a cache issue.

Code: Select all

Custom settings for this datfile have been blocked.

Warning: this datfile is available only in cache-mode.
It's possible you get a download error until the proper cache is written by a datter.
Is it possible the download have been voluntary blocked? Thanks for fixing it :)

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xuom2
High Council
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Joined: 22 May 2008 18:45

Re: Issues with recent DAT updates

Post by xuom2 » 04 Feb 2020 18:38

After a session of updates, WiiU needs to be cached on disk server, as other recent (Sony DLC) "big" sets.
Without this annoying (I admit it is) feature, the server would go directly to the timeout. Sets are not big, but too big for on-the-fly operations.

Plus, WiiU caching function CRASHES just on the latest step, and this is the worst news :cry:
It will take a week before it will be fixed. Downloads of this datfile have been locked.

Actually I am improving the import functions, then I will work on the caches.
The disk cache was created when data was big but not so big. On one side, there will be chron jobs that will write the caches, and on the other there will be an online cache in DB done with "blocks" of datfile that will be merged for the download.

Pit64
Posts: 13
Joined: 08 Jul 2008 01:26

Re: Issues with recent DAT updates

Post by Pit64 » 05 Feb 2020 02:06

Thank you for the news, I'll check back in a few days/weeks when the cache wont crash again :)

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xuom2
High Council
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Joined: 22 May 2008 18:45

Re: Issues with recent DAT updates

Post by xuom2 » 14 Feb 2020 22:00

WiiU CDN is back and the new cache system doesn't need the "incremental" clicks anymore. This will be extended to the other "big" systems.

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