[Research] Nintendo Power interesting discovery

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[Research] Nintendo Power interesting discovery

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Rif: 1486 [Research] Nintendo Power interesting discovery \ Yakushi~Kabuto on 24th June 2007, 00:07 wrote:

Here is the dump I made from a JPN cartridge of Ogre Battle.

---------------------Internal ROM Info----------------------
File: SHVC-OB_Rev0_n1.SFC
Name: ?????????????? Company: Quest Corp.
Header: None Bank: LoROM
Interleaved: None SRAM: 64 Kb
Type: Normal + Batt ROM: 12 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x7A39 Game Code:
---------------------------Hashes---------------------------
CRC32: 65CD17E3
SHA-1: F1BB96D66558EE754F9224FEA3C6DE5D91FBA869
--------------------------Database--------------------------
Name: Densetsu no Ogre Battle
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Strategy Genre 2: RPG

And now a dump of Ogre Battle from a Nintendo Power cassette by a trusted dumper.

---------------------Internal ROM Info----------------------
File: [NP] Ogre Battle (Japan).SFC
Name: ?????????????? Company: Quest Corp.
Header: None Bank: LoROM
Interleaved: None SRAM: 256 Kb
Type: Normal + Batt ROM: 16 Mb
Country: Japan Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x41F1 Game Code: BOBJ
---------------------------Hashes---------------------------
CRC32: 3E50C7C2
SHA-1: CCCD0F07F13B12C760A41F082571BE8FFABF80D1
--------------------------Database--------------------------
Name: NP Densetsu no Ogre Battle
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Strategy Genre 2: RPG

First thing you might notice, the checksums, ROM/SRAM size are different even tho they both are "v1.0". But there is something even more interesting in the NP version: Game Code: BOBJ

Not only it has an internal serial ID, but that serial is starting by a "B" which is pretty unusual. So I scanned the entire No-Intro set for games with such internal ID.

Code: Select all

       File: Columns (J) (NP).sfc
   Checksum: Good 0x1FDF            Game Code: BCLJ

       File: Densetsu no Ogre Battle - The March of the Black Queen (J) (NP).sfc
   Checksum: Good 0x41F1            Game Code: BOBJ

       File: Derby Stallion '98 (J).sfc
   Checksum: Good 0x1D2A            Game Code: BDBJ

       Name: Dr.MARIO                 Company: Nintendo
   Checksum: Good 0x3F2A            Game Code: BDMJ
   
       File: Famicom Bunko - Hajimari no Mori (J) (NP).sfc
   Checksum: Good 0x0403            Game Code: BTAJ

       File: Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo (J) (v1.0) (NP).sfc
   Checksum: Good 0x8FD5            Game Code: BTCJ

       File: Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo (J) (v1.1) (NP).sfc
   Checksum: Good 0x975A            Game Code: BTCJ

       File: Fire Emblem - Thracia 776 (J) (NP).sfc
   Checksum: Good 0xF756            Game Code: BFEJ

       File: Fire Emblem - Thracia 776 (J).sfc
   Checksum: Good 0xE390            Game Code: BFRJ

       File: Genjuu Ryodan (J) (NP).sfc
   Checksum: Good 0xBC54            Game Code: BGJJ

       File: Kirby no Kirakira Kids (J).sfc
   Checksum: Good 0xC8BF            Game Code: BKKJ

       File: Metal Slader Glory - Director's Cut (J).sfc
   Checksum: Good 0xD71E            Game Code: BMSJ

       File: Oekaki Logic (J) (NP).sfc
   Checksum: Good 0xA17F            Game Code: BORJ

       File: Oekaki Logic 2 (J) (NP).sfc
   Checksum: Good 0xD1E9            Game Code: BOSJ

       File: Picross NP Vol. 1 (J) (NP).sfc
   Checksum: Good 0x6770            Game Code: BPIJ

       File: Picross NP Vol. 2 (J) (v1.0) (NP).sfc
   Checksum: Good 0x80E9            Game Code: BP2J

       File: Picross NP Vol. 2 (J) (v1.1) (NP).sfc
   Checksum: Good 0x155C            Game Code: BP2J

       File: Picross NP Vol. 3 (J) (NP).sfc
   Checksum: Good 0x8249            Game Code: BP3J

       File: Picross NP Vol. 4 (J) (NP).sfc
   Checksum: Good 0x1452            Game Code: BP4J

       File: Picross NP Vol. 5 (J) (NP).sfc
   Checksum: Good 0x3773            Game Code: BP5J

       File: Picross NP Vol. 6 (J) (NP).sfc
   Checksum: Good 0xCD37            Game Code: BP6J

       File: Picross NP Vol. 7 (J) (NP).sfc
   Checksum: Good 0xCC73            Game Code: BP7J

       File: Picross NP Vol. 8 (J) (NP).sfc
   Checksum: Good 0xB894            Game Code: BP8J

       File: Power Lode Runner (J) (NP).sfc
   Checksum: Good 0x420F            Game Code: BPLJ

       File: Power Soukoban (J).sfc
   Checksum: Good 0x0865            Game Code: BPSJ

       File: Super Famicom Wars (J) (NP).sfc
   Checksum: Good 0xE5EF            Game Code: BFWJ

       File: Sutte Hakkun (J).sfc
   Checksum: Good 0x0BAF            Game Code: BSHJ

       File: Tamagotchi Town (J) (NP).sfc
   Checksum: Good 0xD3B3            Game Code: BTTJ

       File: Wizardry I-II-III - Story of Llylgamyn (J) (NP).sfc
   Checksum: Good 0x1CCA            Game Code: BWZJ

       File: Wrecking Crew '98 (J).sfc
   Checksum: Good 0x97DD            Game Code: BWCJ

       File: Zootto Mahjong! (J) (NP).sfc
   Checksum: Good 0xA9C3            Game Code: BZMJ
As you can, those are all NP games. They are either NP exclusive (Ogre Battle), or first developped for NP then released on cartridge (Kirby no Kirakira Kids). They're all initially developped/reprogrammed for the NP.

=====================

Now let's take a look at No-Intro entries with NP tag and no BxxJ serial

Code: Select all

       File: Breath of Fire II - Shimei no Ko (J) (v1.1) (NP).sfc
   Checksum: Good 0xC4C8            Game Code: AF2J

       File: Doukyuusei 2 (J) (NP).sfc
   Checksum: Good 0x60A2            Game Code: A88J

       File: Dragon Slayer - Eiyuu Densetsu (J) (v1.1) (NP).sfc
   Checksum: Good 0x607A            Game Code: 

       File: Fushigi no Dungeon 2 - Fuurai no Shiren (J) (v1.1) (NP).sfc
   Checksum: Good 0xFA9B            Game Code: AAXJ

       File: Ring ni Kakero (J) (NP).sfc
   Checksum: Good 0x767A            Game Code: ARKJ

       File: Super Bomberman 3 (J) (NP).sfc
   Checksum: Good 0x8452            Game Code: AS6J
//fake??
       File: Super Family Gelaende (J) (NP).sfc
   Checksum: Good 0xC8BA            Game Code: A25J

       File: Super Punch-Out!! (J) (NP).sfc
   Checksum: Good 0x7FE6            Game Code: 4Q  
//released in USA/Europe as regular cart
       File: Umi no Nushi Tsuri (J) (v1.1) (NP).sfc
   Checksum: Good 0x2115            Game Code: A6UJ
Conclusions:

1. We can safely assume that games with (NP) tags and no "BxxJ" serial have a cartride version, or are hacks/fakes.
Example1: Breath of Fire II (J) (v1.1) (NP) // Game Code: AF2J likely mask rom
Example2: Super Bomberman 3 (J) (NP) // Game Code: AS6J likely fake

2. Maybe the NP tag should be based on the serial rather than which ROM is actually "NP specific" which is impossible to prove.

===============================================

Re: [Research] Nintendo Power interesting discovery \ chkiller on 24th June 2007, 11:06 wrote:

Dumps with unnecessary NP tag in SF 20070521 dat:
Super Bomberman 3 (J) (NP); maybe beta or hack
Umi no Nushi Tsuri (J) (v1.1) (NP); Mask ROM SHVC-A6UJ-1 exists

should be with NP tag:
Derby Stallion '98 (J)
Metal Slader Glory - Director's Cut (J)
SF Memory Menu Program (J) (v1.0)
; should be named "Multi Menu (J) (v1.0) (NP)" refer $060013-$060020 when game was flashed
SF Memory Menu Program (J) (v1.1) ; same as above

and also until Mask ROM is found:
Breath of Fire II - Shimei no Ko (J) (v1.1) (NP)
Dragon Slayer - Eiyuu Densetsu (J) (v1.1) (NP)
Fushigi no Dungeon 2 - Fuurai no Shiren (J) (v1.1) (NP)

and also in GBC 20070510 dat:
Balloon Fight GB (J)
Batman Beyond - Return of the Joker (J)
Daikatana GB (J)
Karamuchou ha Oosawagi! - Okawari! (J)
Koguru Guruguru - Guruguru to Nakayoshi (J)
Naminori Yarou! (J)
Nintendo Power Menu Program (J)
; should be named "Multi Menu (J) (NP)" refer $01C013-$01C020 same as SF
Super Mario Bros. Deluxe (J)
Taisen Tsume Shougi (J)

BTW:
Heisei Shin Onigashima
has code with initial A.
There is retail release after NP first.

About BOBJ
Why not AOBJ?
Because AOBJ is already reserved for
Golf Daisuki! O.B. Club
was broadcasted for Satellaview
after retail release was canceled.
I think the code reserved once is not recycled.

Shift from A to B
is caused by safety against exhaustion of the proper two-digit code.
You can see also in DMG+CGB and AGB.

Both Fire Emblem - Thracia 776
have code with initial B.
And there is ROM string in internal name of BFRJ.
I think ROM means Mask ROM and maybe also R of BFRJ.

All the dumps with code of initial B are not necessarily designed for the NP.

In my opinion:
NP tag should be used only for
"the dumps without identification by Mask ROM".

===============================================

Re: [Research] Nintendo Power interesting discovery \ Yakushi~Kabuto on 24th June 2007, 12:16 wrote:
About BOBJ
Why not AOBJ?
Because AOBJ is already reserved for
Golf Daisuki! O.B. Club
Nonsense.
They could use anything other than "OB".
The game was reprogrammed for NP: more ROM, more SRAM...
That's why it uses a BxxJ serial as any game programmed for the NP.
Shift from A to B
is caused by safety against exhaustion of the proper two-digit code.
Ridiculous.
Look at the BxxJ list, they're all NP.
Super Bomberman 3 (J) (NP); maybe beta or hack
Of course it is a hack because it has bo BxxJ serial.
BTW:
Heisei Shin Onigashima
has code with initial A.
There is retail release after NP first.
Where is your proof?

Stop talking as if you knew shit chkiller. Post your PCB / Cart scans and your verification and I will take you seriously. For now you're just a hoarder nuisance. I tolerate your presence in this forum as long as you keep a low profile. If you start spreading fake infos like cowering, I'll ban you immediately. :)

==

EDITED FIRST POST // MORE INFOS

===============================================

Re: [Research] Nintendo Power interesting discovery \ chkiller on 24th June 2007, 17:01 wrote:

Sorry for my poor english literacy if there is misunderstanding.
They could use anything other than "OB".
The game was reprogrammed for NP: more ROM, more SRAM...
That's why it uses a BxxJ serial as any game programmed for the NP.
Yes, BOBJ was reprogrammed for NP.
I don't say BOBJ is not for NP.
I only said it couldn't use AOBJ.
Of course it is a hack because it has bo BxxJ serial.
Sorry, I cannot comprehend for my poor literacy.
Both dumps seem to have same code AS6J inside?
Sorry if you already dumped from SF Memory.
Where is your proof?

Stop talking as if you knew shit chkiller. Post your PCB / Cart scans and your verification and I will take you seriously. For now you're just a hoarder nuisance. I tolerate your presence in this forum as long as you keep a low profile. If you start spreading fake infos like cowering, I'll ban you immediately.
Sorry, I don't have any scanner or camera.
I wanted to describe(not argue) my opinion about validity of current status.
But I seem not to be suitable for this forum because of no evidence.

I think somebody will surely confirm my info is fake or fact.
Good luck for a more accurate dat.

===============================================

Re: [Research] Nintendo Power interesting discovery \ Yakushi~Kabuto on 9th July 2007, 06:30 wrote:

I know that you know much chkiller, but we are not interested in you unverified and incomplete infos. Also, you are very arrogant whenever you let a bit of your infos slip away, this is not a language issue.

If you want no troubles:
1. Do not gloat about your hoarded dumps
2. Provide infos with scans/pictures/documentation
3. Share all your infos, not incomplete infos
4. Keep a low profile, don't be arrogant

We are a community of sharing people, we do not like "secret" people.

Automerged Doublepost.

I have dumped Super Bomber Man 3 from a NP cartridge and it matches the regular cartridge version, confirming that the NP version of Super Bomberman 3 was a fake/hack (it is now tagged "beta" without any proof in the latest dat).

Code: Select all

       Name: Dr.MARIO                 Company: Nintendo
   Checksum: Good 0x3F2A            Game Code: BDMJ
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